Since it's a rendering error, just to be sure I tried every possible combination at Extended controls/Advanced. In the meantime, I get an error in the events dropdown list:Ĭ:\buildbot\src\android\emu-master-dev\external\qemu\android\android-emugl\host\libs\Translator\GLES_V2\GLESv2Imp.cpp:glFramebufferTexture2D:1544 error 0x500 It shows camera instructions as seen below: I set 'Target Architecture' to x86 in player settings, install the app, open the app, it asks permission to use cam, it doesn't crash or freeze, just a black scene, no Virtual Scene is loaded. When i open the app, it asks permission to use cam, after that crashes or freezes Installed 'Google Play Services for AR 1.16 x86 for emulator' manually Camera set to VirtualScene, working properly in camera app So i built a sample AR Scene on unity, (that is already working properly on phone) for Android Emulator and can't get it working. The emulator should start on your computer, and connect to App Inventor so you can test your app and do live development. To use the emulator, choose Emulator from the Connect dropdown menu.
I'm trying to create a new testing environment for the app that we're developing, App Inventor provides an Android emulator for people who do not have Android devices, or who would prefer not to use one while creating apps.